![broken image](http://custom-images.strikinglycdn.com/res/hrscywv4p/image/upload/c_limit,fl_lossy,h_9000,w_1200,f_auto,q_auto/4099350/574128_574128.jpeg)
Rhythm Tengoku Wii English Patch
rhythm tengoku english patch
It felt out of place in a playful game like Rhythm Heaven A lot of the translation could have been very literal. Click
rhythm tengoku english patch
V4 of the font hack has a convienent 1-pixel-wide spacer character that is totally blank.. The sprite table tells the game how many pixels wide each letter is If I remember correctly, all of the patcher programs assume that the font is already patched. 2
rhythm tengoku english patched rom
The font hack IPS should have been included in the source for all these years I don't know why it wasn't.. (But my english skill is still poor) Rhythm tengoku has two build version Because original patch file was based on REV0 ver, patching on REV1 version caused game crashed. https://inbabutthe.therestaurant.jp/posts/16596040
'the prime symbol is now set to a width of zero Useful for spacing 1px at a time' Much of the hacking was done by other people, so I will be of limited use for detailed hacking questions.. On the picture, the left one is REV0 and the right one is REV1 with my fixed (Because original graphices cause game crash, so I temporalily erased english graphics) To do support REV1 version is fix all pointers of graphics and OAM assembly files.. They usually have the same name in each game (Admittedly, the GBA version of Polyrhythm / Built to Scale is a totally different Japanese phrase than the DS / Wii phrase.. So I fixed lz77 hack's some code and it now works Description: Minna no Rhythm Tengoku is a Rhythm game published by Nintendo released on July 21, 2011 for the Nintendo Wii.. ) Polyrhythm is a technical musical term that I thought most people wouldn't know. e10c415e6f 4
After doing this, I think to modify untranslated images And if I can, dubbing some sfx too.. Click to expand This is written in the thread somewhere, but bizarrely, not included in the source code. HERE